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sinker1

2
Posts
A member registered Jul 09, 2020

Recent community posts

Hi there, just wondering if you've considered implementing community chest / chance cards rather than having the d10 options printed on the board - it would give 6 extra items / spells per deck (as regular Monopoly has 16 cards per deck) and would allow for easier tracking of what items you have available as a player by having a physical hand of cards. Having the 12 total extra items / spells will also allow more options for giving players opportunities to mitigate movement rolls and taking damage which would be neat. Just some thoughts : ).

I made a itch account just to leave my thoughts :) . Really cool Game , super fun and engaging. Kind of need more walls than just the 5 you start with in the new version (1.5) kind of severely limits building decisions when you only have a handful of walls (I just end up choosing tons of caltrops and just plugging all the holes in the castle with caltrops which feels a bit cheaty).  I found the older version of the game intensely difficult and was like shit i wish this was a bit more balanced and now after 1.5 im kinda like shit this is too easy, was wondering if there is a balance that can somehow be struck as I really enjoyed the challenge that came with the old gameplay. I did quite like the 5 card draw element of the older version maybe the older version of the game could be reimplemented almost as an infinite arcadey survival mode to go alongside the campaign. Wish there was a creative mode where you get full access to all the castle components and the ability to set the enemy wave size. These are just my thoughts, really love the game hope it get's to where you want it   : )